It almost seemed like the HTC Vive came out of nowhere when it was announced just a year ago. It all began to make sense once we learned that it had been developed in collaboration with Valve. It was not just some random product rushed out the door. It was actually based on virtual reality technology that Valve had been working on since 2012 or maybe even before that.
Now that both Oculus Rift and HTC Vive have been released, it is clear that not only is Vive able to match Rift but even surpass it in some areas, partly due to it being based on the Steam VR platform that Valve has put a lot of efforts into developing. However, HTC Vive also has another card up its sleeve, and it is one that none of the competitors, including Oculus Rift, can match right now.Specifications
2160x1200 (1080x1200 per eye)
90 HzAMOLED (Samsung)
FOV: 110 degreesFull-room tracking
External Base stations555 grams 1x system cable for breakout box 1x HDMI, 1x USB 3.0 and 1x power 2x in-eye headphones or own headphones 2x HTC controllers Headset, breakout box, 2x controllers, 2x Base stations, cables Subscribe to our Newsletter, Facebook, twitter or RSS to receive notice when new reviews are publishedIntroduction
HTC Vive is a VR system much like the Oculus Rift that we recently reviewed. The two VR headsets have almost identical specifications but they differ from each other in three substantial areas.
One is what Valve and HTC refers to as “room-scale VR”. It is the ability to move around freely inside a pre-defined area; as such not being bound to just standing up or sitting in a chair. This means that you can explore your virtual surroundings with total freedom, only limited by your perimeters.
The second area is the Vive controllers. Like the headset, motion tracking has great accuracy in six degrees of freedom, bringing your hands into the virtual world. Oculus Rift will get the same feature when Oculus Touch launches in the second half of 2016, but until that happens the feature is unique to HTC Vive. This feature really emphasizes the importance of Vive and sets it apart from the competition from Samsung and Oculus.
The third area is Vive’s tight integration with Steam and in particular Steam VR, developed by Valve.You need a fast PC
Before you go out to buy HTC Vive, be aware that your PC needs to meet some steep hardware requirements. You pretty much need a $1200 gaming PC, or maybe $900 if you can built it yourself and have an extra Windows license lying around. Forget laptops. You will not find anything with matching specifications right now.
According to a Steam user survey, just above 9% of users meet the hardware requirements so upgrades are to be expected for most users before venturing into the virtual worlds. If you do not have a gaming PC yet, you will likely end up spending more than $2000 for PC and Vive. That is simply the price for high-end virtual reality in 2016. A new generation of GPUs from both Nvidia and AMD has just been released so there is a good chance that it will soon be less expensive.
The minimum requirements for HTC Vive are:
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SteamVR platform
Room-scale VR
Good quality & decent comfort
Picture quality
Field of view
Takes up a lot of space
No built-in sound
Heavy & bulky cable
Resolution
Price